Bonsai: A Voxel Engine Built from Scratch

Bonsai is a voxel engine built from scratch that supports massive worlds of up to a billion blocks with view distance covering the entire space. Terrain generation is fully procedural, GPU-based using GLSL shaders, and flexibly configurable by users. Engine features include deferred shading, HDR lighting, shadow mapping, screen-space ambient occlusion, hot-reloading capabilities, and an asynchronous job system. The current version is 2.0.0-prealpha, available on Discord. The project is almost entirely self-developed with minimal dependencies, requiring only clang++ for building. The profiler offers manual instrumentation and memory tracking. The wishlist includes renderer enhancements, terrain erosion simulation, and asset importing. This engine demonstrates efficient application of GPU programming and holds significant value for game development, simulations, and building AI training environments.

Source:Hacker News

C code80.ai · AI 编码 API 聚合 Claude / GPT 多模型统一接入,稳定不限速,按量计费,几行配置接入 Claude Code。 了解一下 ›

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